NetVRk is a social Virtual Reality stage on the blockchain
Introduction.
NetVRk is developed using a directly integrated system and resources that support the creation of a better virtual reality ecosystem. NetVRk uses Blockchain technology as the foundation of the Platform, using this technology then NetVRk will bring a better virtual reality service to the wider community around the world.
The present VR contraptions work with the end goal that resembles PC games that use a screen. Regardless, instead of playing a game on the screen, it is played meanwhile on two little screens inside a wearable headset. To enable the customer to clearly see the image on the screens, which are just probably as close as one inch to each, two or three central focuses are presented between the screens and the eyes.
These central focuses, instead of intensifying the image like optics, truly make it look further away, for example, looking through optics from some inadmissible side. This far-off sway licenses pictures from the screen to appear like something we are truly seeing, misdirecting the psyche and achieving the effect of superseding the authentic with the virtual.
Why NetVRk?
The in-game exchange is where NetVRk really starts to shimmer. Customers can buy, sell, and trade land, which is held through NFTs. These NFTs can be executed in-game or using a pariah site like Opensea.io. The utility of land is just probably as broad as the explanation of NetVRk itself. Other than having the choice to rent, lease, or sell land, landowners can choose to adjust the scene and gather structures using the in-game toolset. Customers would then have the option to have a social scene, an association meeting, or a canny appearing. Plus, customers can even shape natural applications or games using this identical toolset, passing on exceptional assets, waypoints, and objections. The cutoff points are really endless concerning what customers can accomplish in this significant system
THE PROBLEM WITH VR
With so much potential, what is keeping VR from becoming mainstream?
1. LACK OF QUALITY CONTENT
Limited amount of quality content within the VR environment. Shortage of well-crafted design tools.
2. ENTRY ISSUES
High standards and complex conditions for the average user in terms of content creation. Expensive cost for app creation.
3. ABSENCE OF MONETIZATION OPTIONS
Lack of possible ways to monetize activities within VR, or for mainstream industries to capitalize within the industry.
THE SOLUTION
A social VR platform with powerful creation tools and infrastructure to easily create, share, experience, and monetize VR. The VR App Store provides the ability to make apps and experience them with others.
1. UNLIMITED AMOUNT OF UNIQUE CONTENT
An unlimited number of unique, fully interactive VR worlds. We offer new and endless interest in VR with rapid consumer growth.
2. USERS AT ALL LEVELS CAN CREATE VR WORLDS/APPS
With no technical knowledge, users can create compelling VR content for business or pleasure with the use of NetVRk’s unique editor and multi-functional tools.
3. MONETIZATION & REWARDS FOR PARTICIPATION
All VR users will benefit. With all of VR under one roof, businesses will be able to capitalize via numerous means for monetization.
Token Ecosystem
The use cases of NetVRk’s token.
1. BUY LAND
Just like in the offline world, land is also a valuable commodity in the VR world within NETVRK. Tokens can be used to purchase land in the prime real estate hotspots such as overlooking the beach, or right in front of the city.
2. BUY ADVERTISING SPACE
NETVRK tokens can be used to buy advertising space, which can be used to generate a form of passive income and be on-sold to other parties for a healthy profit
3. GENERATE NFTS
The token can also be used to generate Non-Fungible Tokens (NFTs), yet another way of earning additional income.
4. STAKING
Another way of earning a passive income with the NETVRK token can be done via staking, which pays stakers a fixed percentage of profits based on staking their tokens in the network.
Market size
The global augmented and virtual-reality market was valued at around USD 26.7 billion in 2018, and is expected to reach approximately USD 814.7 billion by 2025, at a CAGR of 63% between 2019 and 2025.
● $45B – VR GAMING MARKET
Expected to grow to $45B by 2022
● $26.8 – BVR MARKET REVENUE
Expected to grow to $26B+ by 2022
● $80+M – GLOBAL VR USER BASE
Expected to grow from 70M users in 2020 to 216M in 2025
● $68+M – VR HEADSET SALES
Expected to grow to 68M+ by 2022
NetVRk Tokenomics
Token Name: NTVRK
Roadmap
Conclusion
NetVRk believes that with a solid and dependable team and system, NetVRk can provide Users, a secure and transparent Virtual Reality platform, and provide users with various advantages and ease in every activity they perform on the Platform. Team NetVRk also believes that with systematic and professional development, Team NetVRk can build a better platform than similar platforms.
For more information NetVRk project:
AUTHOR
Telegram Username: @Dragonbal58
ERC-20 WALLET: 0xfc8C7417f2D808077cbBBF7B4f62A104b7603B57
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