NetVRk

 NetVRk - Blockchain-based social virtual reality platform.


About NetVRk

NetVRk is a social virtual world and platform, with powerful creation tools and infrastructure to easily make, share, experience, and monetize creations. With a focus on gaming, education and virtual workplaces, built around ownership of virtual land and assets. 

Virtual Reality (VR) іѕ а three-dimensional computer-generated experience thаt enables оnе tо ѕее а real-world replica оr а fully imaginary environment ѕuсh thаt VR wіll hаvе tо provide а huge amount оf content; otherwise, thе user wіll gеt tedious easily. Thе technologies оf NetVRk VWGen wіll create countless fully nеw immersive VR worlds. Thе simplicity wіth whісh nеw users саn create nеw worlds wоuld hеlр bring а variety оf content tо NetVRK. Content wоuld fіrѕt bе checked аnd thеn inserted іntо thе database ассоrdіng tо thе user needs. Thе machine algorithm wіll handle thіѕ core ranking аnd wіll bе supervised bу committed personnel іn order tо retain а high level оf user experience. Othеr users саn share thеіr comments vіа thе implemented ranking аnd rating system. Thе project uѕеѕ thіѕ method іn order tо emphasize thе uѕе аnd extra money оf individual users аnd material іn thе database. 

Virtual reality (VR)

Virtual reality (VR) is a simulated experience that is similar to or completely different from the real world. Virtual reality applications include entertainment (eg video games), education (eg medical or military training) and business (eg virtual meetings). Other types of VR style technology include augmented reality and mixed reality, sometimes referred to as expanded reality or XR. 

Currently, existing open-source virtual reality devices operate with an end goal that resembles PC games that use a screen. However, instead of playing the game on the screen, they play on two small screens inside the wearable headset. In order for the client to see clearly the image on screens, which are likely one inch away from each, two or three centre focal points are placed between the screens and the screen. The utility of land is just probably as broad as the explanation of NetVRk’s itself. Other than having the choice to rent, lease, or sell land, landowners can choose to adjust the scene and gather structures using the in-game toolset. Customers would then have the option to have a social scene, an association meeting, or a canny appearing. Plus, customers can even shape natural applications or games using this identical toolset, passing on exceptional assets, waypoints, and objections. The cutoff points are really endless concerning what customers can accomplish in this significant system.


Virtual Real Estate Trading

Users of the NetVRk platform will be able to sell their virtual real estate by providing total or partial rights of use to the purchaser, or leasing their land in exchange for revenue-sharing. Our system has the following rights-transfer features:

Permanent ownership transfer. This is a transaction by which the owner sells full rights and revenue-sharing of virtual real estate to the purchaser. Once the buyer has acquired the land, he/she can do anything with it, without revenue-sharing or other responsibility to the former owner.

Limited-time free use for revenue sharing. Since many users of the platform will utilize NetVRk only to play and create games, we are projecting that these users might not want to buy land immediately, or even pay for anything until they are sure they like the platform. Meanwhile, users who have owned land from day one may have purchased virtual real estate when it was proposed to early investors. These users can propose their land to active new users for use, and even let them appreciate it while making a profit and adapting to the platform in exchange for a “cut” from the revenue they make.

Sale with restricted ownership. If a piece of land is in a beneficial location and is potentially valuable, the owner can propose a better price to the buyer in exchange for a “cut” from the revenue generated there. Users can also make a profit by renting land to others for a restricted time period, then selling it (fully or partially) for a higher price.

VR PROBLEMS

With so much potential, what makes VR so far from the standard?

1. The Lack Of Material Is Of Significant Value:

A limited proportion of materials of significant value in the VR environment. Lack of all instrument arrangements made surrounding.

2. Entry Problems:

Limiting prerequisites and complex conditions for ordinary customers as far as the manufacture of substances. The cost of making an application is exorbitant.

3. There Is No Monetization Option:

There is no expected way of dealing with customization practices in VR, or for standard organizations to support the business.

SOLUTION

A social VR stage with amazing instruments and create systems to easily create, offer, know and customize VR. The VR App Store makes it possible to create apps and experience them with others.

1. The Infinite Proportions Of The Substance Are Astonishing:

An infinite number of incredible and extremely thoughtful VR universes. We offer new and tiring interest in VR with a fast increase in buyers.

2. Users At All Levels Can Create VR / App Worlds:

Without specific data, customers can create convincing VR content for business or happiness with the use of NetVRk’s excellent multi-pragmatic pointers and instruments.

3. Monetization And Rewards For Help:

All VR customers will benefit. With all VR under one roof, the association really needs to support it through various transformation strategies.


Our Solution to the Lack of Monetization Options

NetVRk offers multiple ways to earn money with VR as well as rewards for participation. All users will benefit from the creation of quality VR content, and there will be an array of opportunities to profit by providing feedback, recruiting new users, and more.

With NetVRk, businesses can create and sell custom VR environments and earn royalties. Advertisers can easily place ads to promote product or service awareness and generate an additional revenue stream. Content creators can produce unique offerings and also lease or sell them to other users while earning an income.

Content creators will be able to monetize their output within a single global blockchain-powered marketplace. NetVRk predicts that the amazing possibilities we provide for our users will bring more and more creative participants to our platform, resulting in rapid growth for our user base/content in addition to enhanced interest in virtual reality as a whole.

TOKEN ECOSYSTEM

BUY ASSET

NETVRK tokens can be used to buy assets inside the virtual reality world you are in. Assets can include buildings,vehicles, houses and many others to be found on NETVRK market.

BUY LAND

Like in the offline world, land is also omething valuable commodities in the VR world in NETVRK. Token can used to buy land in these major real estate hotspots facing the beach, or right in front of town.

BUY AD SPACE

NETVRK tokens can be used to purchase ad space can be used to generate passive income and so be it sold to other parties for a healthy profit.

GENERATE NFT

Tokens can also be used to generate Non-Fungible Tokens (NFT), another way to earn extra income.

STAKING

Another way to earn passive income with NETVRK tokens can be made via staking, which pays a fixed staker profit percentage based on staking their tokens on network.

ROADMAP


For more information about NETVRK project:










AUTHOR:

Bitcoitalk Username: Dragonbal58

Telegram Username: @Dragonbal58


ERC-20 WALLET: 0xfc8C7417f2D808077cbBBF7B4f62A104b7603B57

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